

Not being able to use repeatedly makes it unreliable. Consumes about 75 stamina, and can be charged into second level like CC.Boosted. (Second charge level seem to have increased length?)Ĭan be only used in Burst Link level 3. CC.Boosted III gives superarmor while charging, making it much easier to get off your second charge. Does more damage when hitting weak points. Players reported that it seems to ignore part of target's defence from CC.Breaker III onwardsĪllows a second level of Charge Crush (1st level = red, 2nd level = light purple). Not difference from the standard Charge Crush except increase in power. Does a small backstep after the slam, can be chained into a Parry or Step cancelled.Ĭan be also jump cancelled, allowing infinite loop. Using air △ attack will charge your sword in midair before slamming down. Does a small backstep after the slam, can be chained into a Parry or Step cancelled Slash Raid III recovers 16 OP per hit, Slash Raid IV recovers 20 OP per hit.Īir △ attack into a slap onto the ground, causing shockwaves. Third hit of △ attack does not jump forward anymore, allowing ease of hitting downed enemies.ĭoes increased damage when hitting weak point. Damage is increased on Steel Splitter III and above. Grants superarmor on the third hit of △ attack. No change from the standard attack pattern. Damage is increased on Archellis Killer III and above. Players reported that the waves extends slightly further than sword length and has a seperate hitbox.ĭoes increased damage when hitting weak point.

Waves increase in size according to levels. No change from the standard attack pattern.Ĭreates oracles waves during □ attacks.

Riot Swing III onwards grants a stronger superarmor and does more damage.
